There are interesting conversations out there, but not deep enough to encourage hunting for them. When your humor doesn't gel with what the player is experiencing, and actually breaks the tension, you might be forcing it a bit much. People are dying and you just so happen to catch the conversation where a dude is basically pissing off another dude simply because he can. This type of banter was happening while I was fighting waves of enemies. The other character screamed in anger and vowed that he will pay for doing so. In one instance, one character was insulting another and torturing him by literally blowing up his favorite establishments with his deadly beam weapon. They felt like attempts to make you laugh again, but came off as white noise that I became compelled to turn off. I've experienced multiple occasions where the character’s dialogue had no relation or bearing at the task at hand. the banter between characters is also a miss. It was great to hear them during the first few hours, but the flavor dies out quicker than my character’s shield during frenzied gunfights. It might work for the next generation of players, but for me, it turned out to be more of an annoyance halfway through, as each lame attempt at a joke failed to get even a smirk out of me. The well-established bawdy humor just isn't as effective the third time around. Maybe I've just outgrown it, but the writing and jokes that pervade Borderlands 3 just weren't providing the same reaction that I felt years ago. But the same potty humor is left intact, and that's where I was left scratching my head. Borderlands 3 naturally has new characters, and they all fit perfectly within the Borderlands universe. While you soldier through the campaign, you'll meet characters from the previous titles, such as the charming (to me, at least) Eridian researcher Tannis, Ellie, the loving/annoying Claptrap, and other familiar faces. Borderlands 3 gives one the impression that the whole universe is filled with the same crazies who dwell on Pandora, making it not so unique, after all.Īnd the familiarity continues. While it was fun going through each new location, all of them failed to establish a unique persona to differentiate themselves from the planet we’ve explored many times over in the last two games. The characteristics of the people you'll see, the enemies, and the visual presentation all made me feel like I was still on the same planet. If you hadn't told me that my character was leaving Pandora and going to, let’s say, the planet Eden-6, I would easily assume that I was in a lush Pandoran swamp. The concept of exploring new planets was enticing at first, but as you delve deeper into each planet, you'll start to realize a sense of familiarity. This is how Gearbox Software opens up the world beyond Pandora… at least, to a certain extent. The main campaign revolves around a race to crack open Vaults found on different planets before Tyreen and Troy Calypso. Handsome Jack is gone, but players will now have to go against the Calypso Twins - two Siren siblings that are apparently the most famous streamers in the galaxy. The game begins with the player back on Pandora, allied with a new batch of Vault Hunters eager to join the Crimson Raiders, who are now led by Lilith the Firehawk. Borderlands 3 is finally here, and instead of reinventing the wheel, Gearbox delivered a sequel that leans on the franchise's strengths and calls it a day, resulting in a mix of satisfaction, fun, and frustration all covered in an array of jokes that fail to ace the landing. To this day, the Borderlands franchise remains unique, thanks to its graphical style, humor, and a savory gameplay loop that keeps one hunting for the best guns in Pandora. It’s been seven years since the release of Borderlands 2, and in the meantime, Gearbox Software’s gem inspired a handful of studios to put their own spin on what many now call the 'looter shooter' genre.
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